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VREng    Virtual Reality Engine                                   
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VRENG

Section: User Commands (1)
Updated: 2003-01-30
Index
 

NAME

vreng - 3D Virtual Reality ENGine  

SYNOPSIS

vreng [options]  

DESCRIPTION

VREng (Virtual Reality Engine) is a distributed 3D application allowing navigation in virtual worlds connected over the Internet using IP Any Source Multicast (ASM) Technology. The user will benefit more from this experience if connected on the MBone (IP Multicast Backbone), but if not, he beneficiates of the full-duplex Reflector Unicast/Multicast (see -R option below).

See http://vreng.enst.fr/.  

OPTIONS

vreng accepts the following options:
-a, --address group/port/ttl
To use an explicit IP Multicast Address. Usually irrelevent, this option is deprecated and used only for testing.
-b, --skin g|y|w
To use alternative background colors (skin) of the Graphical User Interface (GUI), 'g' for grey, 'y' for yellow, 'w' for white, black color is the default.
-c, --clean
To clean the personnal cache located in ~/.vreng/cache/.
-d, --debug mask
To validate debugging with a cumulative bit mask position. A mask is a bit positionned in a 32 bits word. Masks can be cummulative to trace different features.
-f, --frames rate
Limits the number of frames per second to 'rate'. If rate is null or this option has no argument, then there is no limitation and the application can use all the power of the CPU and the accelerator card.
-g, --no-gravity
Starts without gravity.
-h, --help
To show summary of command line options.
-i, --infogl
To show current OpenGL infos (GL/GLU versions and extensions).
-l, --look old|new
To choose look and feel between old one and new one.
-m, --multicast
To use directly the MBone IP Multicast infrastructure, opposite to -r,--reflector option.
-n, --number
Number of simultaneous threads to download textures images.
-p, --pseudo nickname
To use a pseudo name rather than the login name (default).
-q, --quality
To involve a better quality when rendering textures, to activate if a graphic card accelerator is present.
-r, --reflector
To use the reflector Unicast/Multicast if your host is not on the MBone. This option is strongly recommended if the case where, either your host cannot benefit of IP Multicast routing protocols as PIM-SM, or if your Internet Provider doesn't supply this service. This option is set by default.
-s, --silent
To disable sound effects.
-t, --theme n|t
To use whether flashy neon buttons (letter 'n') either plain text buttons (letter 't') in the menu bar of the user interface.
-u, --universe url_server
To use an alternative universe defined by an other httpd server than the default.
-v, --version
To show the current vreng's version number.
-w, --world url
To play with a world scene defined by this URL. The usual scheme is "http", but it is possible to use the "file" scheme for testing your own world.
-2, --fullscreen
To display with a double size window (width x 2, height x 2), covering almost the full screen, but rendering performances will be slower.
-T, --timetolive days
Cache time to live in the cache (default 3 days).
--display host
To use an other X11 display than the default.
--help-x
To show summary of Ubit toolkit options.
 

FILES

~/.vreng/prefs,~/.vreng/cache/,~/.vreng/icons/ 

SEE ALSO

OpenGL(3), Mesa3D(3)  

LICENSE

VREng is an Open Source Software under the GPL (Gnu Public License).  

AUTHORS

Philippe Dax <dax at enst.fr> (project manager), Eric Lecolinet <elc at enst.fr> (GUI under Ubit), Denis Arnaud (world management), Fabrice Bellard (3D rendering),
Stephane Belmon (network interface),
Samuel Orzan (world management), Lionel Ulmer (the GUI under X11).  

THANKS

All students of ENST which have contributed in this project.
 

Index

NAME
SYNOPSIS
DESCRIPTION
OPTIONS
FILES
SEE ALSO
LICENSE
AUTHORS
THANKS

This document was created by man2html, using the manual pages.
Time: 14:35:45 GMT, January 15, 2006

VREng (Virtual Reality Engine) - Web: vreng.enst.fr - ENST / Dpt. INFRES
Contact: Philippe Dax (dax at enst.fr)
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